Quake, for its part, has bowed out quietly, Quake 4 now confirmed as a primarily single-player affair. The third game in the series, Unreal Tournament 2004. It’s packed full of new ideas, it's as polished as a brass knocker and it has a whole new generation of online shooters set firmly in its sights. UT2004 is set to be the most complete multiplayer shooter package ever assembled. Extending its remit to include vehicles and new teamplay modes. UT2004 is hoping to outgun the likes of Battlefield 1942 and PlanetSide and ride the trend of large-scale teambased gaming. At the same time, the game bolsters its support for all the established fan favourites, offering a shedload of new maps, character models, skins and gameplay tweaks. #UNREAL TOURNAMENT 2004 PC ISO UPGRADE#Īdd to this all the existing content from UT2003 and the various upgrade packs, and suddenly you have an all-you-can-eat FPS buffet of extraordinary proportions. Game modes now take in Deathmatch, Team Deathmatch, CTF, Domination, Bombing Run, Mutant, Last Man Standing, Assault and the new Onslaught, along with countless mutators, variations and fan-created mods. There’s depth and girth here to make any pomstar proud. We met up with Epic Games this month to play the new game and chat with the lads, who were extremely excited about their big new package. "There were 37 maps in UT2003" enthuses Epic vice president Mark Rein. "There’s more than 37 new maps in UT2004. So, there will be more new content in UT2004 than in the whole of the previous game. "It’s massive bang for your buck, euro or currency of choice," chips in Jay Wilbur, strategic advisor to Epic Games. "Plus, we’re better now at making maps with this technology," beams Mark. "So all the maps are improvements over those in UT2003. Even our deathmatch maps are our best deathmatch maps ever." It’s not just more for the sake of more - they look better, they play smoother. Having only played a couple of the new deathmatch maps, we’re hard pushed to verify this claim, though certainly the ones we've seen seemed focused and playable. Some of the maps in UT2003 lost their way in their desire to show off the graphical clout of the new engine - think of the soaring trees of Tokara Forest and the complex terrain of DM-Antalus. Though stunning, they didn't prove all that much fun to play, and it’s this that Epic is clearly trying to avoid in UT2004. However, the real killer content for UT2004 consists in the two new team-based game modes - Assault and Onslaught. The first of these will be instantly familiar to fans of the original game, as it’s a direct remake of one of the old and much-loved UT modes.
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